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<title>Industry Analyst Reporter - Software News</title>
<link>http://www.industryanalystreporter.com/index.asp</link>
<description>Tekrati Industry Analyst Reporter News Service</description>
<language>en-us</language>
<copyright>Copyright 2005 Tekrati, Inc. All Rights Reserved.</copyright>
<managingEditor>editor@tekrati.com (Barbara French)</managingEditor>
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<title>IDC: Hot Spots in Overall Collaborative Applications Market Help Offset Economic Decline</title>
<link>http://software.tekrati.com/research/11145/</link>
<author>Barbara French, Tekrati</author>
<description>&lt;p&gt;Recent International Data Corporation (IDC) research shows that the worldwide revenue for the collaborative applications market was $7.6 billion in 2009, representing a decline of 0.3% with the top 3 vendors in 2009 (based on worldwide revenue) being Microsoft, IBM, and Cisco. These vendors accounted for 55.8% of the market total.&lt;/p&gt;</description>
<category>Software</category>
<pubDate>Thu, 8 Jul 2010 17:47:53 UT</pubDate> 
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<item>
<title>Mobile Developers Cite Collaboration as Most Important Enterprise App, Says Evans Data Corp</title>
<link>http://software.tekrati.com/research/11136/</link>
<author>Barbara French, Tekrati</author>
<description>&lt;p&gt;Collaboration tools, followed by enterprise instant messaging, and logistical tools were cited by global developers as the most important enterprise applications for mobile devices according to Evans Data&apos;s newly released Mobile Development Survey, 2010.&lt;/p&gt;</description>
<category>Software</category>
<pubDate>Tue, 22 Jun 2010 21:22:09 UT</pubDate> 
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<item>
<title>NPD Group Estimates Total Spend on Video Game Content in the U.S. at $15.0-$15.25 Billion in 2009</title>
<link>http://software.tekrati.com/research/11130/</link>
<author>Barbara French, Tekrati</author>
<description>&lt;p&gt;According to consumer research from leading market research company, The NPD Group, consumers in the U.S. spent $10.5 billion on new physical video game software in 2009, and another $4.5 to $4.75 billion within other industry channels in the U.S., including used video games, rentals, subscriptions, digital full game downloads, downloadable content, and mobile game apps.&lt;/p&gt;</description>
<category>Software</category>
<pubDate>Tue, 22 Jun 2010 18:31:39 UT</pubDate> 
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<item>
<title>Google share of searches at 72 percent for May 2010, Says Experian Hitwise</title>
<link>http://software.tekrati.com/research/11129/</link>
<author>Barbara French, Tekrati</author>
<description>&lt;p&gt;Google accounted for 72.17 percent of all U.S. searches conducted in the four weeks ending May 29, 2010, according to Experian(R) Hitwise(R).&lt;/p&gt;</description>
<category>Software</category>
<pubDate>Tue, 22 Jun 2010 17:36:18 UT</pubDate> 
</item> 

<item>
<title>Decline in App Store Downloads after 2013 Requires Strategic Thinking from Mobile Marketers, Says ABI Research</title>
<link>http://software.tekrati.com/research/11126/</link>
<author>Barbara French, Tekrati</author>
<description>&lt;p&gt;According to ABI Research studies, downloads of mobile applications from app stores will peak in 2012-2013, then begin a slow decline in numbers. Even at the end of 2015, however, some 1.2 billion apps will be downloaded. Report, free webinar.&lt;/p&gt;</description>
<category>Software</category>
<pubDate>Tue, 22 Jun 2010 17:01:16 UT</pubDate> 
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